Digital games had long been viewed with suspicion by the education sector. Today game-based learning platforms like Prodigy are being used by millions of students to drive engagement and learning achievements. Game based coding (Tynker) and Minecraft Education being used by millions of students daily. This panel will address concerns, such as excess screen time, as well as the opportunity to "Bend the Arc of Achievement” through Gaming Technology.
Moderator: Benoit Wirz, Partner, Brighteye Ventures
Panelists/Participants
Alexander Peters, Co-CEO, Prodigy
Krishna Vedati, CEO, Tynker
Deirdre Quarnstrom , GM, Minecraft Education - Microsoft
Gal Rimon, CEO, GameEffective