Shree Bose (Piper Learning, Inc.), Josh Fabian (Metafy), Geri Gillespy (Microsoft), and Susanna Pollack (Games for Change) discuss Gaming - has invisible learning finally arrived? At the 2021 ASU+GSV Summit.With understanding about the power of gamification and articulation of the effectiveness of invisible learning gaining speed BC, we now find ourselves poised AD to wholeheartedly embrace what many have known: invisible learning has finally arrived. Hear from Games for Change, empowering game creators and social innovators to drive real-world change using games and immersive media. Metafy enables the best game players in the world to monetize their talent through 1:1 coaching and courses. We will hear how Deirdre Quarnstrom of Microsoft leads product, engineering, and customer engagement teams to improve learning outcomes for learners around the world. In a previous role at Minecraft Education and Mojang Studios’ Accessibility and Social Impact programs, Quarnstrom also brought the hugely popular video game Minecraft to mainstream education. Finally, Play Piper creates award-winning STEM products for students to easily go from understanding technology to mastering it through active, hands-on learning.